#it was the jrpg inspired one yknow
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I DO MISS OSOSAN........... IT HAS TO BE SAID............
#tani's personal shit#I actually wrote a fic years ago thats how much I liked that show! and had a fic bookmarked.... sadly the op deleted it :(#it was the jrpg inspired one yknow? where homura ended up in this weird world after she llike. died. and met this bug-like jyushi?#i liked that fic..... it really is a shame its not there anymore 😭😭
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Week 42 coming right at you!! LOOK OUT!!!!!!! OH MY GOD THEY HAVE THEIR EARBUDS IN THEY CAN'T HEAR US-
As always you can follow me on twitter where they’re posted daily
And read more info on each of them below the cut
Daily Dragon #294 - Golem Dragon
Man made dragons designed to complete particularly difficult tasks like mining or guarding treasures. Just slip a command on a piece of paper in their mouth and watch them work! They're powered by magic crystal held inside the rocks!
Daily Dragon #295 - Dragourd
These small cursed Jack-o'-lanterns are actually tiny fire breathing dragons! People will carve their pumpkins to look like them, but doing this often will attract the real deal! You dont want a crowd of them at your house.
Here's the concept art for this fella! I knew for a bit that I wanted to draw doing something where I use the mouth + eye pieces to make horns. Originally I was gonna do an ogre, but of course... Yknow... Dragons...
Daily Dragon #296 - Feral Gobold
Small and viscous creatures that love biting and scratching anything they come across. Trees and rocks near their nests are often covered in claw and teeth marks from top to bottom!
This is another redraw! Called the "Small Beast" from 2016 at the latest. It wasn't originally a dragon, and frankly idk if it was even a reptile. But it was some sort of Nidorina inspired creature because that Pokemon has one of my favorite small beast designs :)
Daily Dragon #297 - Galathia the Famished One
Galathia appears in the form of a massive dragon, the only vessel that can contain her power we can comprehend. While she's nice, the food she demands can be... drastic. A soul here, an eternity there. Maybe a whole planet?
ANOTHER redraw, this time of this old eldritch horror girl! I tried to make her a little more visually coherent, and while she's maybe a little less bizarre I think she looks a little more clean? Idk. The original is also from 2016 at the latest!
Daily Dragon #298 - Ba'ul
And here's another dragon I knew I wanted to do from the start! I was put off though for a bit because he's a little complicated and hard to find refs for. But ultimately I think he came out fantastic!! Please play Vesperia
I've also done a dragon from some of GOAT JRPG series but hadn't done one from Tales of yet. And I just couldn't let the challenge end without doing at least ONE and there's no one better than my beautiful baby boy Ba'ul
ALSO ALSO I HAVE to give the biggest shoutout to this artist who did an amazing study on Ba'ul's design. It's genuinely the best reference of him online and I could not have drawn this without making heavy use of it!
Daily Dragon #299 - A Dragon
Is something there? Can you see it? Did you lock your door? What was that by the window? Can you see it? It sees you
Just to not keep anyone in suspense, cause I dont think these things work that well with the whole transparency effect. Here he is :) what a lovely smile
I wanted to do this concept for a dragon basically all October but I couldn't make anything I liked that was actually unnerving. I still don't think this dude is that scary lmao. But yes his joints go backwards so he can walk on the ceiling and scare you
Daily Dragon #300 - Gorodin
A massive set of ancient bones that lie dormant in a valley. They become charged with cursed lightning, and start to swim in the sky. As it lets out a horrible cry sounding like a static whale call, it blows towns to cinders with powerful electricity.
And just like the last 2 times, this milestone dragon was made by combining YOUR ideas together! Thank you all so much for giving so many good suggestions on shorter notice than usual! As always I adjusted them a touch to make it all work, but thanks for your ideas regardless!!
And just like before, if I didn't use your idea, I have it written down so I can maybe do something with it later!!
BUT YEAH!! DAY 300!!! WE'RE ALREADY HERE! The end of the Daily Dragon Challenge is coming up quicker than I'm ready to admit!!
There's only 66 dragons left and as we move forward I may start planning them out a little bit. There's still a lot I want to draw, and a lot I know I won't get to in this time frame. But that's okay. It's not like I'll ever stop drawing dragons lol.
Thank you all SO much for your continued support and sticking with this whole big challenge even when I miss like, whole weeks at a time lol. Lets enjoy the rest of the year with lots of cool dragons :)
And of course, here's how it looks powered down!
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oh hi op! i like these points and agree with a lot of them! but my main argument was that the type of people who are making these criticisms (usually long term FE fans who give a damn about art styles, not casual enjoyers or outsiders looking in) are the ones who'd be more okay with it, so targeting them with an "i hope the game looks like windwaker" would make many of these particular people happier. engage's aesthetic already has mainstream appeal, so yeah people in the mainstream won't be making that criticism and ultimately would dislike a more distinct looking FE. these are different groups of people, not the same people contradicting themselves. the people you're speaking to are actually a pretty loud minority in the grand scheme of things
i do agree that saying engage isn't "fire emblem enough" doesn't make sense though, especially since fire emblem changes its art style often. they change around their lead artists every other game, which is one thing i really like about the series, so it's hard to just pin down fire emblem to one singular aesthetic. that being said... there is a vibe, yknow? fire emblem does have an identity and specific feel to it that is generally captured in a way that goes beyond art style on its own. it's kinda like how many people can still sorta tell what makes a fire emblem character look the way they do as opposed to a character from xenoblade or unicorn overlord, even if they don't have the words for explaining why.
i actually disagree about fire emblem as a whole not being distinct. pulling from anime isn't the problem- not even pulling heavily from it. the problem is pulling a bit too hard and too... conspicuously. there's a threshold for it.
when you see a GBA fire emblem portrait, anyone who knows a thing about the series- even people who don't play it- would instantly clock in that these are fire emblem characters. yes they draw inspiration from anime, but the bold pixel shading, proportions, detailed clothing, and vibrant colors all add up to the "yup. that's the GBA FE art style" feeling. shadow dragon doubles down on realism and muted colors in a way that's very visually unique. PoR portraits have their thick outlines and GBA FE traits that are drawn instead of pixelated while radiant dawn portraits have more realism to their look. the awakening and fates aesthetics have VERY heavy mainstream anime inspiration, but a distinct hatched shading style and outfit design set that instantly sells its identity. hidari's art for echoes is extremely recognizable for its soft, painterly look (even though hidari has drawn for other franchises, so this is kind of more about the artist than anything). fe3h is even closer to classic anime styles you see in jrpgs like trails of sky and such, but you can instantly tell when you're looking at an fe3h portrait. why is that? likely the eyes, i'd say.
i know these are all subtle things, but they go a long way in making people look at it and tell what game they're from. listing this all out, sometimes i wonder if people feel like engage is more generic due to the lack of character portraits, so the 3D models are harder to make look distinct? then again, fe3h 3D models still seem to capture that FE energy well, so it could be another reason.
perhaps it's different for engage because they had an artist whose specialty lies in vtuber design making them. many of these characters make excellent vtubers. the artist, mika pikazo, is an incredible artist and designer. but fire emblem as a series, despite the magic and dragons and classic cheesy lovable jrpg tropey stuff it's got going for it, consistently has an aesthetic that is just slightly more grounded and understated than what engage is doing. sometimes a vibe simply isn't captured, even if people don't have the words to explain why, which is why they resort to saying "looks like genshin impact" because shit man. it kinda does.
given how much some people hate on engage designs i hope IS doubles down and has the next game's artsyle be way more cartoony and out there.
like they just straight up pull a wind waker.
!
#engage is still a fun ass game and i am so glad the environments look so gorgeous. fe3h and tellius maps looked ugly as fuck#and i actually do like the characters too shoutout to timerra and zelkov i love yall#zelkov kinda feels the most 'fire emblem' to me in terms of engage designs but that could be the muted color palette and lack of flashiness#louis saphir boucheron lapis and pandreo too#so there are some that fit the bill#but overall? there's some dissonance#especially their default somniel outfits because some of that fashion feels too modern. like zelkov dresses like he could have a gun#their drip is fucking immaculate tho so im kinda not complaining on that front. somniel outfits go hard as hell. rosado i want your fit#never seen FE characters look this fuckin fresh#ty for responding btw i love rambling about these things
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BONNU GET A VITA
* ok lol so my regular europe psn name is Bunni89 and this america one is Bonnu98 * if any1 want 2 friend * The screen is really hi def??? what?? its actually kinda hard on the eyes cos its in such a small space. like srsly this is the same sort of quality as my tv and its just.. completely unnecessary. I saw this really cool video once that was breaking down the reasons why the ps vita tanked so hard, and the number one was that it just didnt have any idea what priorities make sense for a handheld console. So much focus on being the most graphically intensive one when thats not even something people value as much compared to home consoles, and the money needed to make it as powerful as a home console means that each unit costs loads to make and has to sell at a stupidly high price. And like.. now even after they’ve lowered the price so much its too little too late. And even if it suddenly became a success they still couldn’t make up the money lost from not selling it at £500 a unit. All that and then the game availability problems and the lack of any real gimmick to set it apart compared to the 3DS, and the fact that “its basically the ps4 but worse” isnt really a good selling point, and the fact that it isnt even very portable for its size and the high quality screen is way more fragile and it doesnt have a clamshell design to protect it.. * Basically I can understand why the vita failed. And even I only bought it now simply because there’s like two intriguing jrpgs that were exclusive to it. And they both failed super hard cos of the console’s low audience, aaaa * Anyway lol back 2 me getting dis vita and checking it out, woop woop! * I legit had NO CLUE that it had a touch screen??? Isn’t that kind of a rip off?? Like seriously wtf was it with playstation and xbox around the early wii and ds era just copying the fuck out of touch and motion controls. like seriously noone is gonna buy your thing with an inferior version of a thing they can buy elsewhere. Focus on your actual strengths! * Tho actually the touchscreen is kinda really good? i don’t think its necessarily the quality but just the layout of the console with the horizontal screen in a fairly big size with your hands on each side. its more conveinient for me with my shaky anxiety hand problems, i usually have a lot of trouble using a regular mobile phone! Sucks that nowadays EVERY phone is touchscreen and theyre always so tiny T_T So yeah typing with double thumbs and having a console to grip to steady myself works a lot better. Tho the 3DS’s stylus is equally conveinient, i just keep losing it lol. I wonder why they didnt make it with one of those chains like the pens at the post office? * WHY ARE ALL THE APP ICONS BOUNCING M&MS LOL I mean i guess its not too ridiculous to do spheres instead of the standardized square icon on every pc ever, but why are they full 3D models that have jiggle physics as you scroll the screen. Its semi addictive to poke them but i wonder how much it cost to develop that?? Your console was already a money loser! * I have officially managed to make a fake american account, woo! Its funny that all it needs to confirm you’re correct is a real post code and town name. I just googled random american place names so now my alternate self apparantly livs in fremont, new hampshire. That one sounded the cutest! i am literally in “Town I Made Up, Place That Doesn’t Exist” though. I wanted to make it “Hey I Made This Account Just To Buy Summon Night 5, Fuck U” but yknow.. character limits. * Summon Night 5 is right there in the psn store and i am crying cos i only just found out that ps vita does not have any inbuilt memory. AAAAAA. Moral of the day: do your research! So yeah i now have to wait about a week for a delivery cos i couldnt find memory cards available anywhere but preowned. Sucks that it uses a console-limited mem card system instead of global SDs like the 3DS. Thats another reason this thing will never win! poor underdog console, but also i can completely understand how its failings were its own damn fault. I just hope that like the gamecube its failure inspires the company to learn a lesson and come back with a better sequel, rather than how the dreamcast killed the whole thing. Tho I mean at least sony has the PS4 that’s doing alright, maybe they should just give up on handhelds entirely? * also wtf why does this thing have mobile phone sim card compatibility?? i hope thats not necessary for anything cos there’s no way i’m connecting my phone line to a random gaming company * COME FORTH SOON, NEXT WEEK. BLESS ME WITH ABILITY TO ACTUALLY PLAY ME CONSOLE. It may have barely any games but i will kill for oreshika and SN5!!!
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Woooo, getting inspired again to work on Cathedral Tower Defense! Still cant decide on Malachi’s colourscheme, but meh XD OTHER THOUGHTS AND IDEAS AND THINGS
* Aww, turns out there’s indeed another game already called Hand Of God, so that beautifully punny name idea won’t work :P ALAS!
* But on a more positive side I found an MV-compatible rpgmaker plugin that lets you have an ‘armour points’ system like I wanted! There isnt any sort of strategy rpg type system yet but at least I know I can make it work if I change from the more literal tower defense to a turn based regular rpg thing... * Okay, so my idea of ‘armour points’ was that enemies would have like a second hp bar you have to deplete first. Sorta? Like, you can attack people even when they’re at max armour, but the damage you deal will be lower and they have higher chance to dodge and counter. And if you deplete their armour bar then you can deal really huge critical damage! And this would be how the protagonist’s sniper skills would come in handy, she can preemptively mow down enemies as theyre approaching the tower, and arrow attacks can whittle down armour points and inflict statuses and stuff. So your skill during this segment will give you advantages or disadvantages when the other army reaches your base and you’re thrown into actual battle. (But there’d also be close combat characters who can lower armour points too, so you’re not completely screwed if you mess up sniping.)
* I also think I’m gonna decide to make the protagonist a gender chooseable type thing like in pokemon! My first idea for them was a female protag but there’s no real sort of ‘the character has to be that’ kind of feeling deep in the ol scriptwriter heart o mine. And it could help with how I’m totally stumped on a design for her so far, it could be less pressure if i can make three designs, yknow? Tho now I’m not sure I can think of two other equally fitting default names. i need to find a website that lists religiousy-sounding names! or I could just say that Amity is the character’s surname and the player can choose their first name. Sir Amity, Lady Amity, Master Amity...
* I like the idea I had for doing worldbuilding on the fantasy religions of this world and making them like different perceptions of the same event that happened in the distant past. And having them be different factions for the player, different moralities without any clear good/evil, yknow? And hmm, now I’m thinking maybe make them elementally aligned? Cos the godstone fragments that allow humans to use magic would come in different varieties, maybe the different religions/factions/whatever each specialize in a certain one. That way your morality/reputation choices could have an effect on gameplay! give you passive bonus skills you can unlock! Also it helps give me an idea of how to limit them, cos i cant have too many or I’ll be working on this thing forever, lol. I always wanna give a game like a million endings! So i dunno, a small-ish number would be good. Maybe four or five? Six at the most and three at the least. Anything less and it’d just be as boring as a plain good/evil choice, anything more and I’d get carried away. Though the number of beliefs doesnt necessarily have to align to the number of countries involved in the plot. Tbh its kinda weird whenever jrpgs have like.. a country that all believe the same thing. Weird. That just sounds like how people in real life are all ‘all of america must be christian! everyone arabic is muslim and bad!’ Plus it’d be hard to keep the options not being a good/evil divide, cos one of the countries is gonna be at war with this country and it’d be easy for the player to just believe whatever religion those characters follow is ‘the bad choice’. A big theme i wanna do with the factions is like.. rather than not having any of them ever do anything bad, the ambiguity would come from ALL of them having at least one huge atrocity committed in their name. Making it very clear that the problem is people using religion to justify their horrible actions, rather than a problem with religion itself.
* Oh, and having the number of religions related to the number of elements in the battle system would also give me an idea for how many subspecies of demons i should create! So far all I know is there’s gonna be a plant and rock type, since I’ve made party members who’re those. But I was considering making the rock one more of a rock/fire combo magma thing! Like, we can limit it down to a smaller amount of elements if each one contains multiple? Like just make it two ‘job class’ type routes for each element. that demon has rock and fire skills, the flower one has plant and poison skills. And maybe different final form transformation thingies depending on which one you pick! I’m just imagining a super cool fancy even more flowery Florin and like a super dark badass poison one and he’s all like ~woo now i can sleep in style~
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